[core] RenderTile does not expose Tile
RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
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@@ -69,6 +69,14 @@ void RenderVectorSource::finishRender(PaintParameters& parameters) {
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tilePyramid.finishRender(parameters);
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}
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void RenderVectorSource::updateFadingTiles() {
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tilePyramid.updateFadingTiles();
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}
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bool RenderVectorSource::hasFadingTiles() const {
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return tilePyramid.hasFadingTiles();
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}
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std::vector<std::reference_wrapper<RenderTile>> RenderVectorSource::getRenderTiles() {
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return tilePyramid.getRenderTiles();
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}
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