[core] RenderTile does not expose Tile
RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
This commit is contained in:
@@ -58,7 +58,7 @@ void RenderCircleLayer::render(PaintParameters& parameters) {
|
||||
}
|
||||
|
||||
for (const RenderTile& tile : renderTiles) {
|
||||
const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
|
||||
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
|
||||
if (!renderData) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user