[core] don't treat empty raster tiles as "DataAvailability::All"
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@@ -1,6 +1,6 @@
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#include <mbgl/tile/raster_tile_worker.hpp>
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#include <mbgl/tile/raster_tile.hpp>
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#include <mbgl/renderer/raster_bucket.cpp>
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#include <mbgl/renderer/raster_bucket.hpp>
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#include <mbgl/actor/actor.hpp>
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#include <mbgl/util/premultiply.hpp>
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