Line layer UBO improvements (#1946)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -210,13 +210,19 @@ void TileSourceRenderItem::updateDebugDrawables(DebugLayerGroupMap& debugLayerGr
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const auto matrix = LayerTweaker::getTileMatrix(
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tileID, parameters, {{0, 0}}, style::TranslateAnchorType::Viewport, false, false, false);
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static const StringIdentity idLineUBOName = stringIndexer().get("LineUBO");
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const shaders::LineUBO lineUBO{
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/*matrix = */ util::cast<float>(matrix),
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static const StringIdentity idLineDynamicUBOName = stringIndexer().get("LineDynamicUBO");
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const shaders::LineDynamicUBO dynamicUBO = {
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/*units_to_pixels = */ {1.0f / parameters.pixelsToGLUnits[0], 1.0f / parameters.pixelsToGLUnits[1]},
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/*ratio = */ 1.0f / tileID.pixelsToTileUnits(1.0f, zoom),
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0,
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0};
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static const StringIdentity idLineUBOName = stringIndexer().get("LineUBO");
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const shaders::LineUBO lineUBO{/*matrix = */ util::cast<float>(matrix),
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/*ratio = */ 1.0f / tileID.pixelsToTileUnits(1.0f, zoom),
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0,
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0,
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0};
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static const StringIdentity idLinePropertiesUBOName = stringIndexer().get("LinePropertiesUBO");
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static const StringIdentity idLineInterpolationUBOName = stringIndexer().get("LineInterpolationUBO");
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@@ -229,6 +235,7 @@ void TileSourceRenderItem::updateDebugDrawables(DebugLayerGroupMap& debugLayerGr
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0,
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0};
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auto& uniforms = drawable.mutableUniformBuffers();
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uniforms.createOrUpdate(idLineDynamicUBOName, &dynamicUBO, parameters.context);
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uniforms.createOrUpdate(idLineUBOName, &lineUBO, parameters.context);
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uniforms.createOrUpdate(idLinePropertiesUBOName, &linePropertiesUBO, parameters.context);
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uniforms.createOrUpdate(idLineInterpolationUBOName, &lineInterpolationUBO, parameters.context);
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