From 9f815b447b0f89553c3a8d3eb3e4dc027a59a16f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Wed, 16 Apr 2014 14:32:53 -0400 Subject: [PATCH] fix render buffer attachment --- test/headless.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/test/headless.cpp b/test/headless.cpp index d60e634dd..d1059f750 100644 --- a/test/headless.cpp +++ b/test/headless.cpp @@ -46,10 +46,6 @@ TEST(Headless, initialize) { kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute) kCGLOGLPVersion_Legacy, kCGLPFAAccelerated, - kCGLPFAColorSize, (CGLPixelFormatAttribute)24, - kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8, - kCGLPFAStencilSize, (CGLPixelFormatAttribute)8, - kCGLPFADepthSize, (CGLPixelFormatAttribute)24, (CGLPixelFormatAttribute) 0 }; @@ -83,26 +79,25 @@ TEST(Headless, initialize) { glGenRenderbuffersEXT(1, &fbo_depth_stencil); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_depth_stencil); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); GLuint fbo_color = 0; glGenRenderbuffersEXT(1, &fbo_color); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_color); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); - GLuint fbo = 0; glGenFramebuffersEXT(1, &fbo); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo_depth_stencil); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil); GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "Couldn't create framebuffer: "); switch (status) {