[android] Add CustomLayerRenderParameters to example code

This commit is contained in:
John Firebaugh
2015-12-16 16:29:37 -08:00
parent bf89ed080b
commit 9f18ed9a3c
2 changed files with 7 additions and 1 deletions

View File

@@ -1,6 +1,8 @@
#include <jni.h>
#include <GLES2/gl2.h>
#include <mbgl/style/types.hpp>
static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }";
@@ -62,7 +64,7 @@ void nativeInitialize(void *context) {
reinterpret_cast<ExampleCustomLayer*>(context)->initialize();
}
void nativeRender(void *context) {
void nativeRender(void *context, const mbgl::CustomLayerRenderParameters& /*parameters*/) {
reinterpret_cast<ExampleCustomLayer*>(context)->render();
}