diff --git a/src/map/transform.cpp b/src/map/transform.cpp index 3c028be14..6dbfad171 100644 --- a/src/map/transform.cpp +++ b/src/map/transform.cpp @@ -141,8 +141,7 @@ void transform::matrixFor(float matrix[16], const vec3& id) const { mat4_rotate_z(matrix, matrix, angle); mat4_translate(matrix, matrix, -0.5f * (float)width, -0.5f * (float)height, 0); - mat4_translate(matrix, matrix, pixel_x(), pixel_y(), 0); - mat4_translate(matrix, matrix, id.x * tile_size, id.y * tile_size, 0); + mat4_translate(matrix, matrix, pixel_x() + id.x * tile_size, pixel_y() + id.y * tile_size, 0); // TODO: Get rid of the 8 (scaling from 4096 to 512 px tile size); mat4_scale(matrix, matrix, scale / tile_scale / 8, scale / tile_scale / 8, 1);