Use TinyUnorderedMap for render tile sets (#1792)
Co-authored-by: Bart Louwers <bart@emeel.net>
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@@ -416,6 +416,7 @@ list(APPEND INCLUDE_FILES
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${PROJECT_SOURCE_DIR}/include/mbgl/util/thread.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/tileset.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/timer.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/tiny_unordered_map.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/traits.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/type_list.hpp
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${PROJECT_SOURCE_DIR}/include/mbgl/util/unitbezier.hpp
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