From 9e762f91eb6e59127bd6a1944bafc5e8b3095035 Mon Sep 17 00:00:00 2001 From: "Justin R. Miller" Date: Thu, 20 Feb 2014 15:53:17 -0800 Subject: [PATCH] gl_pointCoord requires GL_POINT_SPRITE on OS X --- src/renderer/painter.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp index 433d7ff0b..bba2af382 100644 --- a/src/renderer/painter.cpp +++ b/src/renderer/painter.cpp @@ -410,6 +410,7 @@ void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, co pointShader->setSize(pointSize); #else glPointSize(pointSize); + glEnable(GL_POINT_SPRITE); #endif pointShader->setPointTopLeft({{ imagePos.tl.x, imagePos.tl.y }}); pointShader->setPointBottomRight({{ imagePos.br.x, imagePos.br.y }});