take 2, still not working
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@@ -38,11 +38,12 @@ void Painter::renderPrerenderedTexture(PrerenderedTexture &texture, const Proper
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glActiveTexture(GL_TEXTURE0);
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rasterShader->setImage(0);
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rasterShader->setBuffer(buffer);
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rasterShader->setOpacity(properties.opacity);
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rasterShader->setOpacity(1);
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// rasterShader->setOpacity(properties.opacity); // TODO find a place to pass opacity and change this back
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texture.bindTexture();
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coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
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}
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template void Painter::renderPrerenderedTexture(PrerenderedTexture &, const FillProperties &);
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template void Painter::renderPrerenderedTexture(PrerenderedTexture &, const RasterProperties &);
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template void Painter::renderPrerenderedTexture(PrerenderedTexture &, const RasterizedProperties &);
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