fix some missing public headers referenced by other public headers (macos) (#3791)

This commit is contained in:
Sargun Vohra
2025-09-08 06:50:33 -07:00
committed by GitHub
parent a28dd1b788
commit 9d638f2ffe
9 changed files with 14 additions and 14 deletions

View File

@@ -227,18 +227,25 @@ list(APPEND INCLUDE_FILES
${PROJECT_SOURCE_DIR}/include/mbgl/annotation/annotation.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/backend_scope.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/backend.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/color_mode.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/command_encoder.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/debug_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/depth_mode.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/draw_mode.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/draw_scope.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/fill_generator.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/gfx_types.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/polyline_generator.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/renderable.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/renderbuffer.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/renderer_backend.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/rendering_stats.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader_registry.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/stencil_mode.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/types.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/vertex_buffer.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/background_layer_factory.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/circle_layer_factory.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/layermanager/custom_layer_factory.hpp
@@ -476,26 +483,19 @@ list(APPEND SRC_FILES
${PROJECT_SOURCE_DIR}/src/mbgl/geometry/line_atlas.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/attribute.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/attribute.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/color_mode.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/cull_face_mode.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/depth_mode.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/draw_mode.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/draw_scope.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/index_buffer.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/index_vector.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/offscreen_texture.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/polyline_generator.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/fill_generator.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/render_pass.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/renderbuffer.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/renderer_backend.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/rendering_stats.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/shader_group.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/shader_registry.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/stencil_mode.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/uniform.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/upload_pass.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/vertex_buffer.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/vertex_vector.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/background_layer_factory.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/layermanager/circle_layer_factory.cpp

View File

@@ -140,26 +140,19 @@ MLN_CORE_SOURCE = [
"src/mbgl/geometry/line_atlas.hpp",
"src/mbgl/gfx/attribute.cpp",
"src/mbgl/gfx/attribute.hpp",
"src/mbgl/gfx/color_mode.hpp",
"src/mbgl/gfx/cull_face_mode.hpp",
"src/mbgl/gfx/depth_mode.hpp",
"src/mbgl/gfx/draw_mode.hpp",
"src/mbgl/gfx/draw_scope.hpp",
"src/mbgl/gfx/fill_generator.cpp",
"src/mbgl/gfx/index_buffer.hpp",
"src/mbgl/gfx/index_vector.hpp",
"src/mbgl/gfx/offscreen_texture.hpp",
"src/mbgl/gfx/polyline_generator.cpp",
"src/mbgl/gfx/render_pass.hpp",
"src/mbgl/gfx/renderbuffer.hpp",
"src/mbgl/gfx/renderer_backend.cpp",
"src/mbgl/gfx/rendering_stats.cpp",
"src/mbgl/gfx/shader_registry.cpp",
"src/mbgl/gfx/shader_group.cpp",
"src/mbgl/gfx/stencil_mode.hpp",
"src/mbgl/gfx/uniform.hpp",
"src/mbgl/gfx/upload_pass.hpp",
"src/mbgl/gfx/vertex_buffer.hpp",
"src/mbgl/gfx/vertex_vector.hpp",
"src/mbgl/layermanager/background_layer_factory.cpp",
"src/mbgl/layermanager/circle_layer_factory.cpp",
@@ -623,16 +616,23 @@ MLN_CORE_HEADERS = [
"include/mbgl/annotation/annotation.hpp",
"include/mbgl/gfx/backend.hpp",
"include/mbgl/gfx/backend_scope.hpp",
"include/mbgl/gfx/color_mode.hpp",
"include/mbgl/gfx/depth_mode.hpp",
"include/mbgl/gfx/draw_mode.hpp",
"include/mbgl/gfx/draw_scope.hpp",
"include/mbgl/gfx/fill_generator.hpp",
"include/mbgl/gfx/gfx_types.hpp",
"include/mbgl/gfx/polyline_generator.hpp",
"include/mbgl/gfx/renderbuffer.hpp",
"include/mbgl/gfx/renderable.hpp",
"include/mbgl/gfx/renderer_backend.hpp",
"include/mbgl/gfx/rendering_stats.hpp",
"include/mbgl/gfx/shader_registry.hpp",
"include/mbgl/gfx/shader_group.hpp",
"include/mbgl/gfx/shader.hpp",
"include/mbgl/gfx/stencil_mode.hpp",
"include/mbgl/gfx/types.hpp",
"include/mbgl/gfx/vertex_buffer.hpp",
"include/mbgl/i18n/collator.hpp",
"include/mbgl/i18n/number_format.hpp",
"include/mbgl/layermanager/background_layer_factory.hpp",