[core] s/Wireframe/Overdraw/g
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@@ -28,7 +28,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
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if (!imagePosA || !imagePosB)
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return;
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config.program = isWireframe() ? patternShader->getOverdrawID() : patternShader->getID();
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config.program = isOverdraw() ? patternShader->getOverdrawID() : patternShader->getID();
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patternShader->u_matrix = identityMatrix;
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patternShader->u_pattern_tl_a = imagePosA->tl;
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patternShader->u_pattern_br_a = imagePosA->br;
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@@ -44,7 +44,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) {
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plainShader->u_color = properties.backgroundColor;
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plainShader->u_opacity = properties.backgroundOpacity;
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config.program = isWireframe() ? plainShader->getOverdrawID() : plainShader->getID();
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config.program = isOverdraw() ? plainShader->getOverdrawID() : plainShader->getID();
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backgroundArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0), store);
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}
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