[core] custom layer - add contextLost callback
- optional callback method that can be used to do cleanup when the context has been lost before re-initialisation
This commit is contained in:
committed by
Ivo van Dongen
parent
b0c06c764b
commit
97a010cc9b
@@ -38,6 +38,14 @@ struct CustomLayerRenderParameters {
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*/
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using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&);
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/**
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* Called when the system has destroyed the underlying GL context. The
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* `CustomLayerDeinitializeFunction` will not be called in this case, however
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* `CustomLayerInitializeFunction` will be called instead to prepare for a new render.
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*
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*/
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using CustomLayerContextLostFunction = void (*)(void* context);
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/**
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* Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
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* method is called once, from the main thread, at a point when the GL context is active.
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@@ -51,8 +59,16 @@ public:
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CustomLayer(const std::string& id,
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CustomLayerInitializeFunction,
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CustomLayerRenderFunction,
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CustomLayerContextLostFunction,
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CustomLayerDeinitializeFunction,
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void* context);
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CustomLayer(const std::string& id,
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CustomLayerInitializeFunction,
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CustomLayerRenderFunction,
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CustomLayerDeinitializeFunction,
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void* context);
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~CustomLayer() final;
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// Visibility
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