[node] move to Nan 2.10.0

This commit is contained in:
Konstantin Käfer
2018-04-20 16:40:17 +03:00
parent d5aff7182d
commit 973aa963f9
5 changed files with 34 additions and 15 deletions

View File

@@ -353,6 +353,18 @@ NodeMap::RenderOptions NodeMap::ParseOptions(v8::Local<v8::Object> obj) {
return options;
}
class RenderRequest : public Nan::AsyncResource {
public:
RenderRequest(v8::Local<v8::Function> callback_) : AsyncResource("mbgl:RenderRequest") {
callback.Reset(callback_);
}
~RenderRequest() {
callback.Reset();
}
Nan::Persistent<v8::Function> callback;
};
/**
* Render an image from the currently-loaded style
*
@@ -385,15 +397,16 @@ void NodeMap::Render(const Nan::FunctionCallbackInfo<v8::Value>& info) {
return Nan::ThrowTypeError("Style is not loaded");
}
if (nodeMap->callback) {
if (nodeMap->req) {
return Nan::ThrowError("Map is currently rendering an image");
}
try {
auto options = ParseOptions(Nan::To<v8::Object>(info[0]).ToLocalChecked());
assert(!nodeMap->callback);
assert(!nodeMap->req);
assert(!nodeMap->image.data);
nodeMap->callback = std::make_unique<Nan::Callback>(info[1].As<v8::Function>());
nodeMap->req = std::make_unique<RenderRequest>(Nan::To<v8::Function>(info[1]).ToLocalChecked());
nodeMap->startRender(std::move(options));
} catch (mbgl::style::conversion::Error& err) {
return Nan::ThrowTypeError(err.message.c_str());
@@ -463,14 +476,17 @@ void NodeMap::renderFinished() {
Unref();
// Move the callback and image out of the way so that the callback can start a new render call.
auto cb = std::move(callback);
auto request = std::move(req);
auto img = std::move(image);
assert(cb);
assert(request);
// These have to be empty to be prepared for the next render call.
assert(!callback);
assert(!req);
assert(!image.data);
v8::Local<v8::Function> callback = Nan::New(request->callback);
v8::Local<v8::Object> target = Nan::New<v8::Object>();
if (error) {
std::string errorMessage;
@@ -488,7 +504,7 @@ void NodeMap::renderFinished() {
error = nullptr;
assert(!error);
cb->Call(1, argv);
request->runInAsyncScope(target, callback, 1, argv);
} else if (img.data) {
v8::Local<v8::Object> pixels = Nan::NewBuffer(
reinterpret_cast<char *>(img.data.get()), img.bytes(),
@@ -504,12 +520,12 @@ void NodeMap::renderFinished() {
Nan::Null(),
pixels
};
cb->Call(2, argv);
request->runInAsyncScope(target, callback, 2, argv);
} else {
v8::Local<v8::Value> argv[] = {
Nan::Error("Didn't get an image")
};
cb->Call(1, argv);
request->runInAsyncScope(target, callback, 1, argv);
}
}
@@ -552,7 +568,7 @@ void NodeMap::Cancel(const Nan::FunctionCallbackInfo<v8::Value>& info) {
auto nodeMap = Nan::ObjectWrap::Unwrap<NodeMap>(info.Holder());
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
if (!nodeMap->callback) return Nan::ThrowError("No render in progress");
if (!nodeMap->req) return Nan::ThrowError("No render in progress");
try {
nodeMap->cancel();
@@ -1198,7 +1214,7 @@ std::unique_ptr<mbgl::AsyncRequest> NodeMap::request(const mbgl::Resource& resou
Nan::New<v8::External>(&callback_)
};
auto instance = Nan::New(NodeRequest::constructor)->NewInstance(2, argv);
auto instance = Nan::NewInstance(Nan::New(NodeRequest::constructor), 2, argv).ToLocalChecked();
Nan::Set(instance, Nan::New("url").ToLocalChecked(), Nan::New(resource.url).ToLocalChecked());
Nan::Set(instance, Nan::New("kind").ToLocalChecked(), Nan::New<v8::Integer>(resource.kind));