[core] Don't share Style& across threads
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@@ -20,7 +20,9 @@ VectorTileData::VectorTileData(const TileID& id_,
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worker(style_.workers),
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tileWorker(id_,
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sourceID,
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style_,
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*style_.spriteStore,
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*style_.glyphAtlas,
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*style_.glyphStore,
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state),
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monitor(std::move(monitor_))
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{
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