[core] extract attribute structs and gl::Vertex to separate namespace
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@@ -3,12 +3,12 @@
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namespace mbgl {
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static gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> tileVertices() {
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gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> result;
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result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, 0 }}}));
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result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, 0 }}}));
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result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, util::EXTENT }}}));
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result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, util::EXTENT }}}));
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static gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertices() {
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gl::VertexVector<gfx::Vertex<PositionOnlyLayoutAttributes>> result;
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result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ 0, 0 }}}));
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result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ util::EXTENT, 0 }}}));
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result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ 0, util::EXTENT }}}));
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result.emplace_back(gfx::Vertex<PositionOnlyLayoutAttributes>({{{ util::EXTENT, util::EXTENT }}}));
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return result;
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}
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