Disable scissor test when clearing on OpenGL (#4029)
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@@ -175,6 +175,7 @@ RenderPass::RenderPass(CommandEncoder& commandEncoder_, const char* name, const
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auto size = descriptor.renderable.getSize();
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wgpuRenderPassEncoderSetViewport(
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impl->encoder, 0.0f, 0.0f, static_cast<float>(size.width), static_cast<float>(size.height), 0.0f, 1.0f);
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wgpuRenderPassEncoderSetScissorRect(impl->encoder, 0, 0, size.width, size.height);
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} else {
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mbgl::Log::Error(mbgl::Event::Render, "WebGPU: Failed to begin render pass");
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impl->colorView = nullptr;
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