Disable scissor test when clearing on OpenGL (#4029)
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@@ -841,14 +841,11 @@ void Drawable::draw(PaintParameters& parameters) const {
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return;
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}
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if (parameters.scissorRect.x != 0 || parameters.scissorRect.y != 0 || parameters.scissorRect.width != 0 ||
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parameters.scissorRect.height != 0) {
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder,
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parameters.scissorRect.x,
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parameters.scissorRect.y,
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parameters.scissorRect.width,
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parameters.scissorRect.height);
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}
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wgpuRenderPassEncoderSetScissorRect(renderPassEncoder,
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parameters.scissorRect.x,
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parameters.scissorRect.y,
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parameters.scissorRect.width,
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parameters.scissorRect.height);
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uint32_t bufferSlot = 0;
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for (const auto& binding : uniqueBindings) {
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