Disable scissor test when clearing on OpenGL (#4029)
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@@ -188,20 +188,16 @@ void Renderer::Impl::render(const RenderTree& renderTree, const std::shared_ptr<
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const TransformState& state = renderTreeParameters.transformParams.state;
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const Size& size = state.getSize();
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const EdgeInsets& frustumOffset = state.getFrustumOffset();
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gfx::ScissorRect scissorRect = {.x = 0, .y = 0, .width = 0, .height = 0};
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if (!frustumOffset.isFlush()) {
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scissorRect = {
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.x = static_cast<int32_t>(frustumOffset.left() * pixelRatio),
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const gfx::ScissorRect scissorRect = {
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.x = static_cast<int32_t>(frustumOffset.left() * pixelRatio),
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#if MLN_RENDER_BACKEND_OPENGL
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.y = static_cast<int32_t>(frustumOffset.bottom() * pixelRatio),
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.y = static_cast<int32_t>(frustumOffset.bottom() * pixelRatio),
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#else
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.y = static_cast<int32_t>(frustumOffset.top() * pixelRatio),
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.y = static_cast<int32_t>(frustumOffset.top() * pixelRatio),
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#endif
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.width = static_cast<uint32_t>((size.width - (frustumOffset.left() + frustumOffset.right())) * pixelRatio),
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.height = static_cast<uint32_t>((size.height - (frustumOffset.top() + frustumOffset.bottom())) *
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pixelRatio),
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};
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}
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.width = static_cast<uint32_t>((size.width - (frustumOffset.left() + frustumOffset.right())) * pixelRatio),
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.height = static_cast<uint32_t>((size.height - (frustumOffset.top() + frustumOffset.bottom())) * pixelRatio),
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};
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PaintParameters parameters{
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context,
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