[core] Pass pitch-scaling vertex attributes and uniforms to shaders.
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committed by
Ansis Brammanis
parent
59df3a90f4
commit
8f5e0b66ab
@@ -10,7 +10,7 @@ namespace mbgl {
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using namespace style;
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static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
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static_assert(sizeof(SymbolLayoutVertex) == 20, "expected SymbolLayoutVertex size");
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std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
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const style::DataDrivenPropertyValue<float>& sizeProperty,
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@@ -59,6 +59,9 @@ Values makeValues(const bool isText,
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uniforms::u_fadetexture::Value{ 1 },
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uniforms::u_is_text::Value{ isText },
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uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
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uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
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uniforms::u_pitch::Value{ state.getPitch() },
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uniforms::u_max_camera_distance::Value{ 10.0f },
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std::forward<Args>(args)...
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};
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}
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@@ -103,7 +106,6 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
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tile,
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state,
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uniforms::u_gamma_scale::Value{ gammaScale },
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uniforms::u_pitch::Value{ state.getPitch() },
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uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
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uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
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uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
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