[core] refactor ThreadLocal backend

This commit is contained in:
Konstantin Käfer
2019-04-07 13:55:47 +02:00
parent 9c8ee53cd8
commit 8f331f5ae3
3 changed files with 63 additions and 81 deletions

View File

@@ -1,8 +1,5 @@
#include <mbgl/util/thread_local.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <array>
#include <cassert>
@@ -10,40 +7,33 @@
namespace mbgl {
namespace util {
namespace impl {
template <class T>
class ThreadLocal<T>::Impl {
public:
QThreadStorage<std::array<T*, 1>> local;
};
// QThreadStorage tries to be smart and take ownership of the data, which we don't want. So we're
// wrapping it in another type which doesn't own the pointer it contains.
using StorageType = QThreadStorage<std::array<void*, 1>>;
template <class T>
ThreadLocal<T>::ThreadLocal() : impl(std::make_unique<Impl>()) {
set(nullptr);
ThreadLocalBase::ThreadLocalBase() {
static_assert(sizeof(storage) >= sizeof(StorageType), "storage is too small");
static_assert(alignof(decltype(storage)) % alignof(StorageType) == 0, "storage is incorrectly aligned");
new (&reinterpret_cast<StorageType&>(storage)) QThreadStorage<void*>();
}
template <class T>
ThreadLocal<T>::~ThreadLocal() {
// ThreadLocal will not take ownership
// of the pointer it is managing. The pointer
// needs to be explicitly cleared before we
// destroy this object.
ThreadLocalBase::~ThreadLocalBase() {
// ThreadLocal will not take ownership of the pointer it is managing. The pointer
// needs to be explicitly cleared before we destroy this object.
assert(!get());
reinterpret_cast<StorageType&>(storage).~QThreadStorage();
}
template <class T>
T* ThreadLocal<T>::get() {
return impl->local.localData()[0];
void* ThreadLocalBase::get() {
return reinterpret_cast<StorageType&>(storage).localData()[0];
}
template <class T>
void ThreadLocal<T>::set(T* ptr) {
impl->local.localData()[0] = ptr;
void ThreadLocalBase::set(void* ptr) {
reinterpret_cast<StorageType&>(storage).setLocalData({{ ptr }});
}
template class ThreadLocal<Scheduler>;
template class ThreadLocal<gfx::BackendScope>;
template class ThreadLocal<int>; // For unit tests
} // namespace impl
} // namespace util
} // namespace mbgl