More complete uv::thread
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@@ -87,7 +87,6 @@ using namespace mbgl;
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Map::Map(View& view_)
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: loop(std::make_unique<uv::loop>()),
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thread(std::make_unique<uv::thread>()),
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view(view_),
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#ifndef NDEBUG
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main_thread(uv_thread_self()),
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@@ -180,23 +179,25 @@ void Map::start() {
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painter.cleanup();
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});
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uv_thread_create(*thread, [](void *arg) {
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Map *map = static_cast<Map *>(arg);
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thread = std::make_unique<uv::thread>([this]() {
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#ifndef NDEBUG
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map->map_thread = uv_thread_self();
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map_thread = uv_thread_self();
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#endif
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#ifdef __APPLE__
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pthread_setname_np("Map");
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#endif
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map->run();
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run();
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#ifndef NDEBUG
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map->map_thread = -1;
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map_thread = -1;
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#endif
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// Make sure that the stop() function knows when to stop invoking the callback function.
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map->is_stopped = true;
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map->view.notify();
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}, this);
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is_stopped = true;
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view.notify();
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});
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}
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void Map::stop(stop_callback cb, void *data) {
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@@ -220,7 +221,7 @@ void Map::stop(stop_callback cb, void *data) {
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// If a callback function was provided, this should return immediately because the thread has
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// already finished executing.
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uv_thread_join(*thread);
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thread->join();
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async = false;
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}
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