[core] Ensure that a BackendScope exists when doing GL calls

This commit is contained in:
Konstantin Käfer
2017-02-27 18:33:16 +01:00
committed by John Firebaugh
parent d7227e13a7
commit 8e5214144e
20 changed files with 73 additions and 9 deletions

View File

@@ -3,6 +3,7 @@
#include <mbgl/test/util.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/util/default_thread_pool.hpp>
@@ -35,6 +36,7 @@ public:
util::RunLoop runLoop;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view{ backend.getContext(), { 512, 512 } };
StubFileSource fileSource;
ThreadPool threadPool { 4 };