[core] Ensure that a BackendScope exists when doing GL calls

This commit is contained in:
Konstantin Käfer
2017-02-27 18:33:16 +01:00
committed by John Firebaugh
parent d7227e13a7
commit 8e5214144e
20 changed files with 73 additions and 9 deletions

View File

@@ -1,4 +1,5 @@
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/util/default_thread_pool.hpp>
@@ -29,6 +30,7 @@ public:
util::RunLoop loop;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view { backend.getContext() };
StubFileSource fileSource;
ThreadPool threadPool { 4 };