[core] Ensure that a BackendScope exists when doing GL calls
This commit is contained in:
committed by
John Firebaugh
parent
d7227e13a7
commit
8e5214144e
@@ -1,4 +1,5 @@
|
||||
#include <mbgl/map/map.hpp>
|
||||
#include <mbgl/map/backend_scope.hpp>
|
||||
#include <mbgl/gl/headless_backend.hpp>
|
||||
#include <mbgl/gl/offscreen_view.hpp>
|
||||
#include <mbgl/util/default_thread_pool.hpp>
|
||||
@@ -29,6 +30,7 @@ public:
|
||||
|
||||
util::RunLoop loop;
|
||||
HeadlessBackend backend { test::sharedDisplay() };
|
||||
BackendScope scope { backend };
|
||||
OffscreenView view { backend.getContext() };
|
||||
StubFileSource fileSource;
|
||||
ThreadPool threadPool { 4 };
|
||||
|
||||
Reference in New Issue
Block a user