[core] Ensure that a BackendScope exists when doing GL calls
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committed by
John Firebaugh
parent
d7227e13a7
commit
8e5214144e
@@ -2,6 +2,7 @@
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#include <mbgl/gl/gl.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/offscreen_view.hpp>
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#include <mbgl/util/default_thread_pool.hpp>
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@@ -86,6 +87,7 @@ TEST(CustomLayer, Basic) {
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util::RunLoop loop;
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HeadlessBackend backend { test::sharedDisplay() };
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BackendScope scope { backend };
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OffscreenView view { backend.getContext() };
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#ifdef MBGL_ASSET_ZIP
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