[core] Ensure that a BackendScope exists when doing GL calls

This commit is contained in:
Konstantin Käfer
2017-02-27 18:33:16 +01:00
committed by John Firebaugh
parent d7227e13a7
commit 8e5214144e
20 changed files with 73 additions and 9 deletions

View File

@@ -2,6 +2,7 @@
#include <mbgl/gl/gl.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/util/default_thread_pool.hpp>
@@ -86,6 +87,7 @@ TEST(CustomLayer, Basic) {
util::RunLoop loop;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view { backend.getContext() };
#ifdef MBGL_ASSET_ZIP