[core] Ensure that a BackendScope exists when doing GL calls

This commit is contained in:
Konstantin Käfer
2017-02-27 18:33:16 +01:00
committed by John Firebaugh
parent d7227e13a7
commit 8e5214144e
20 changed files with 73 additions and 9 deletions

View File

@@ -5,6 +5,7 @@
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/sprite/sprite_image.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/gl/headless_backend.hpp>
#include <mbgl/gl/offscreen_view.hpp>
#include <mbgl/util/io.hpp>
@@ -24,6 +25,7 @@ class AnnotationTest {
public:
util::RunLoop loop;
HeadlessBackend backend { test::sharedDisplay() };
BackendScope scope { backend };
OffscreenView view { backend.getContext() };
StubFileSource fileSource;
ThreadPool threadPool { 4 };