[core] Ensure that a BackendScope exists when doing GL calls
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committed by
John Firebaugh
parent
d7227e13a7
commit
8e5214144e
@@ -5,6 +5,7 @@
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#include <mbgl/annotation/annotation.hpp>
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#include <mbgl/sprite/sprite_image.hpp>
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#include <mbgl/map/map.hpp>
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#include <mbgl/map/backend_scope.hpp>
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#include <mbgl/gl/headless_backend.hpp>
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#include <mbgl/gl/offscreen_view.hpp>
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#include <mbgl/util/io.hpp>
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@@ -24,6 +25,7 @@ class AnnotationTest {
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public:
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util::RunLoop loop;
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HeadlessBackend backend { test::sharedDisplay() };
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BackendScope scope { backend };
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OffscreenView view { backend.getContext() };
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StubFileSource fileSource;
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ThreadPool threadPool { 4 };
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