[core] Ensure that a BackendScope exists when doing GL calls

This commit is contained in:
Konstantin Käfer
2017-02-27 18:33:16 +01:00
committed by John Firebaugh
parent d7227e13a7
commit 8e5214144e
20 changed files with 73 additions and 9 deletions

View File

@@ -1,4 +1,5 @@
#include <mbgl/map/map.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/run_loop.hpp>
@@ -85,6 +86,7 @@ int main(int argc, char *argv[]) {
}
HeadlessBackend backend;
BackendScope scope { backend };
OffscreenView view(backend.getContext(), { width * pixelRatio, height * pixelRatio });
ThreadPool threadPool(4);
Map map(backend, mbgl::Size { width, height }, pixelRatio, fileSource, threadPool, MapMode::Still);