fix(step097): compile Metal retained attachment tests
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@@ -55,7 +55,7 @@ RenderPass::RenderPass(CommandEncoder& commandEncoder_, const char* name, const
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if (const auto& original = resource.getRenderPassDescriptor()) {
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auto rpd = NS::TransferPtr(original->copy());
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if (!rpd) throw std::runtime_error("Metal render pass descriptor copy failed");
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detail::applyRenderPassClears(*rpd, descriptor.clearColor, descriptor.clearDepth, descriptor.clearStencil);
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detail::applyRenderPassClears(*rpd.get(), descriptor.clearColor, descriptor.clearDepth, descriptor.clearStencil);
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encoder = NS::RetainPtr(buffer->renderCommandEncoder(rpd.get()));
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if (!encoder) throw std::runtime_error("Metal render command encoder unavailable");
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@@ -50,7 +50,7 @@ TEST(MetalRetainedAttachments, ClearActionsApplyToCombinedDepthStencil) {
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descriptor->stencilAttachment()->setTexture(combinedTexture.get());
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const auto applied = mtl::detail::applyRenderPassClears(
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*descriptor, Color{0.2f, 0.3f, 0.4f, 0.5f}, 1.0f, 0);
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*descriptor.get(), Color{0.2f, 0.3f, 0.4f, 0.5f}, 1.0f, 0);
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EXPECT_TRUE(applied.color);
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EXPECT_TRUE(applied.depth);
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EXPECT_TRUE(applied.stencil);
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@@ -67,6 +67,8 @@ TEST(MetalRetainedAttachments, ClearActionsApplyToCombinedDepthStencil) {
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TEST(MetalRetainedAttachments, OffscreenBindsRequestedAttachmentsAndSkipsAbsentOnes) {
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auto pool = NS::TransferPtr(NS::AutoreleasePool::alloc()->init());
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auto device = NS::TransferPtr(MTL::CreateSystemDefaultDevice());
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if (!device) GTEST_SKIP() << "Metal device unavailable";
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TestMetalBackend backend;
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mtl::Context context{backend};
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@@ -93,7 +95,7 @@ TEST(MetalRetainedAttachments, OffscreenBindsRequestedAttachmentsAndSkipsAbsentO
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ASSERT_TRUE(colorDescriptor);
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EXPECT_EQ(colorDescriptor->depthAttachment()->texture(), nullptr);
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EXPECT_EQ(colorDescriptor->stencilAttachment()->texture(), nullptr);
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const auto applied = mtl::detail::applyRenderPassClears(*colorDescriptor, std::nullopt, 1.0f, 0);
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const auto applied = mtl::detail::applyRenderPassClears(*colorDescriptor.get(), std::nullopt, 1.0f, 0);
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EXPECT_FALSE(applied.depth);
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EXPECT_FALSE(applied.stencil);
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}
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