Ensure correct spin direction
Ported mapbox/mapbox-gl-js#821 as well as `util.wrap()` from mapbox-gl-js. Fixes #1199.
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@@ -12,6 +12,21 @@
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using namespace mbgl;
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/** Converts the given angle (in radians) to be numerically close to the anchor angle, allowing it to be interpolated properly without sudden jumps. */
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static double _normalizeAngle(double angle, double anchorAngle)
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{
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angle = util::wrap(angle, -M_PI, M_PI);
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double diff = std::abs(angle - anchorAngle);
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if (std::abs(angle - util::M2PI - anchorAngle) < diff) {
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angle -= util::M2PI;
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}
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if (std::abs(angle + util::M2PI - anchorAngle) < diff) {
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angle += util::M2PI;
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}
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return angle;
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}
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Transform::Transform(View &view_)
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: view(view_)
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{
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@@ -330,12 +345,7 @@ void Transform::_setAngle(double new_angle, const Duration duration) {
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MapChangeRegionWillChangeAnimated :
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MapChangeRegionWillChange);
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while (new_angle > M_PI)
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new_angle -= util::M2PI;
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while (new_angle <= -M_PI)
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new_angle += util::M2PI;
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final.angle = new_angle;
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final.angle = _normalizeAngle(new_angle, current.angle);
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if (duration == Duration::zero()) {
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current.angle = final.angle;
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