Benchmark app frame time improvements (#1776)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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@@ -382,16 +382,22 @@ void Renderer::Impl::render(const RenderTree& renderTree,
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// Ends the RenderPass
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parameters.renderPass.reset();
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const auto startRendering = util::MonotonicTimer::now().count();
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parameters.encoder->present(parameters.backend.getDefaultRenderable());
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const auto renderingTime = util::MonotonicTimer::now().count() - startRendering;
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// CommandEncoder destructor submits render commands.
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parameters.encoder.reset();
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const auto encodingTime = renderTree.getElapsedTime() - renderingTime;
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observer->onDidFinishRenderingFrame(
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renderTreeParameters.loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
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renderTreeParameters.needsRepaint,
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renderTreeParameters.placementChanged,
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renderTree.getElapsedTime());
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encodingTime,
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renderingTime);
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if (!renderTreeParameters.loaded) {
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renderState = RenderState::Partial;
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