Refactor tile cover to match JS
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@@ -8,6 +8,7 @@
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#include <mbgl/util/texturepool.hpp>
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#include <mbgl/util/filesource.hpp>
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#include <mbgl/util/vec.hpp>
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#include <mbgl/util/math.hpp>
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#include <mbgl/util/std.hpp>
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#include <mbgl/util/mapbox.hpp>
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#include <mbgl/geometry/glyph_atlas.hpp>
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@@ -197,6 +198,37 @@ TileData::State Source::addTile(Map &map, const Tile::ID& id) {
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return new_tile.data->state;
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}
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double Source::getZoom(const TransformState& state) const {
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double offset = std::log(util::tileSize / info.tile_size) / std::log(2);
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offset += (state.getPixelRatio() > 1.0 ? 1 :0);
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return state.getZoom() + offset;
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}
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int32_t Source::coveringZoomLevel(const TransformState& state) const {
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return std::floor(getZoom(state));
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}
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std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) const {
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int32_t z = coveringZoomLevel(state);
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if (z < info.min_zoom) return {{}};
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if (z > info.max_zoom) z = info.max_zoom;
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// Map four viewport corners to pixel coordinates
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box points = state.cornersToBox(z);
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const vec2<double>& center = points.center;
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std::forward_list<Tile::ID> tiles = Tile::cover(z, points);
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tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
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// Sorts by distance from the box center
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return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
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std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
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});
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return tiles;
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}
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/**
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* Recursively find children of the given tile that are already loaded.
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*
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@@ -209,8 +241,6 @@ TileData::State Source::addTile(Map &map, const Tile::ID& id) {
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bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
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bool complete = true;
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int32_t z = id.z;
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auto ids = id.children(z + 1);
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for (const Tile::ID& child_id : ids) {
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const TileData::State state = hasTile(child_id);
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@@ -251,24 +281,12 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
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bool Source::updateTiles(Map &map) {
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bool changed = false;
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// Figure out what tiles we need to load
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int32_t clamped_zoom = map.getState().getIntegerZoom();
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if (clamped_zoom > info.max_zoom) clamped_zoom = info.max_zoom;
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if (clamped_zoom < info.min_zoom) clamped_zoom = info.min_zoom;
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int32_t zoom = std::floor(getZoom(map.getState()));
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std::forward_list<Tile::ID> required = coveringTiles(map.getState());
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int32_t max_covering_zoom = clamped_zoom + 1;
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if (max_covering_zoom > info.max_zoom) max_covering_zoom = info.max_zoom;
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int32_t min_covering_zoom = clamped_zoom - 10;
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if (min_covering_zoom < info.min_zoom) min_covering_zoom = info.min_zoom;
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// Map four viewport corners to pixel coordinates
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box box = map.getState().cornersToBox(clamped_zoom);
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// Performs a scanline algorithm search that covers the rectangle of the box
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// and sorts them by proximity to the center.
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std::forward_list<Tile::ID> required = covering_tiles(map.getState(), clamped_zoom, box);
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// Determine the overzooming/underzooming amounts.
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int32_t minCoveringZoom = util::clamp<int32_t>(zoom - 10, info.min_zoom, info.max_zoom);
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int32_t maxCoveringZoom = util::clamp<int32_t>(zoom + 1, info.min_zoom, info.max_zoom);
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// Retain is a list of tiles that we shouldn't delete, even if they are not
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// the most ideal tile for the current viewport. This may include tiles like
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@@ -280,20 +298,17 @@ bool Source::updateTiles(Map &map) {
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const TileData::State state = addTile(map, id);
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if (state != TileData::State::parsed) {
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// if (use_raster && (transform.rotating || transform.scaling || transform.panning))
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// break;
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// The tile we require is not yet loaded. Try to find a parent or
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// child tile that we already have.
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// First, try to find existing child tiles that completely cover the
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// missing tile.
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bool complete = findLoadedChildren(id, max_covering_zoom, retain);
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bool complete = findLoadedChildren(id, maxCoveringZoom, retain);
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// Then, if there are no complete child tiles, try to find existing
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// parent tiles that completely cover the missing tile.
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if (!complete) {
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findLoadedParent(id, min_covering_zoom, retain);
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findLoadedParent(id, minCoveringZoom, retain);
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}
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}
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@@ -337,114 +352,4 @@ bool Source::updateTiles(Map &map) {
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return changed;
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}
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// Taken from polymaps src/Layer.js
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// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
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struct edge {
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double x0 = 0, y0 = 0;
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double x1 = 0, y1 = 0;
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double dx = 0, dy = 0;
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edge(double x0, double y0, double x1, double y1, double dx, double dy)
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: x0(x0), y0(y0), x1(x1), y1(y1), dx(dx), dy(dy) {}
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};
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typedef const std::function<void(int32_t, int32_t, int32_t, int32_t)> ScanLine;
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// scan-line conversion
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edge _edge(const mbgl::vec2<double> a, const mbgl::vec2<double> b) {
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if (a.y > b.y) {
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return { b.x, b.y, a.x, a.y, a.x - b.x, a.y - b.y };
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} else {
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return { a.x, a.y, b.x, b.y, b.x - a.x, b.y - a.y };
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}
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}
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// scan-line conversion
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void _scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
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double y0 = std::fmax(ymin, std::floor(e1.y0)),
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y1 = std::fmin(ymax, std::ceil(e1.y1));
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// sort edges by x-coordinate
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if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
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(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
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(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
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std::swap(e0, e1);
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}
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// scan lines!
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double m0 = e0.dx / e0.dy,
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m1 = e1.dx / e1.dy,
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d0 = e0.dx > 0, // use y + 1 to compute x0
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d1 = e1.dx < 0; // use y + 1 to compute x1
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for (int32_t y = y0; y < y1; y++) {
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double x0 = m0 * std::fmax(0, std::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0,
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x1 = m1 * std::fmax(0, std::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
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scanLine(std::floor(x1), std::ceil(x0), y, ymax);
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}
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}
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// scan-line conversion
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void _scanTriangle(const mbgl::vec2<double> a, const mbgl::vec2<double> b, const mbgl::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
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edge ab = _edge(a, b);
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edge bc = _edge(b, c);
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edge ca = _edge(c, a);
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// sort edges by y-length
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if (ab.dy > bc.dy) { std::swap(ab, bc); }
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if (ab.dy > ca.dy) { std::swap(ab, ca); }
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if (bc.dy > ca.dy) { std::swap(bc, ca); }
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// scan span! scan span!
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if (ab.dy) _scanSpans(ca, ab, ymin, ymax, scanLine);
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if (bc.dy) _scanSpans(ca, bc, ymin, ymax, scanLine);
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}
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double Source::getZoom(const TransformState &state) const {
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double offset = log(util::tileSize / info.tile_size) / log(2);
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offset += (state.getPixelRatio() > 1.0 ? 1 :0);
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return state.getZoom() + offset;
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}
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std::forward_list<mbgl::Tile::ID> Source::covering_tiles(const TransformState &state, int32_t clamped_zoom, const box& points) {
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int32_t dim = std::pow(2, clamped_zoom);
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std::forward_list<mbgl::Tile::ID> tiles;
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bool is_raster = (info.type == SourceType::Raster);
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double search_zoom = getZoom(state);
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auto scanLine = [&tiles, clamped_zoom, is_raster, search_zoom](int32_t x0, int32_t x1, int32_t y, int32_t ymax) {
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int32_t x;
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if (y >= 0 && y <= ymax) {
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for (x = x0; x < x1; x++) {
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if (is_raster) {
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Tile::ID id = Tile::ID(clamped_zoom, x, y);
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auto ids = id.children(search_zoom);
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for (const Tile::ID& child_id : ids) {
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tiles.emplace_front(child_id.z, child_id.x, child_id.y);
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}
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} else {
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tiles.emplace_front(clamped_zoom, x, y);
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}
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}
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}
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};
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// Divide the screen up in two triangles and scan each of them:
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// \---+
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// | \ |
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// +---\.
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_scanTriangle(points.tl, points.tr, points.br, 0, dim, scanLine);
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_scanTriangle(points.br, points.bl, points.tl, 0, dim, scanLine);
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const vec2<double>& center = points.center;
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tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
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// Sorts by distance from the box center
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return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
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std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
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});
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tiles.unique();
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return tiles;
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}
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}
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