Refactor tile cover to match JS

This commit is contained in:
John Firebaugh
2014-09-22 13:39:43 -07:00
parent 0039479d6e
commit 896379daa5
4 changed files with 132 additions and 135 deletions

View File

@@ -8,6 +8,7 @@
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/filesource.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/util/mapbox.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
@@ -197,6 +198,37 @@ TileData::State Source::addTile(Map &map, const Tile::ID& id) {
return new_tile.data->state;
}
double Source::getZoom(const TransformState& state) const {
double offset = std::log(util::tileSize / info.tile_size) / std::log(2);
offset += (state.getPixelRatio() > 1.0 ? 1 :0);
return state.getZoom() + offset;
}
int32_t Source::coveringZoomLevel(const TransformState& state) const {
return std::floor(getZoom(state));
}
std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) const {
int32_t z = coveringZoomLevel(state);
if (z < info.min_zoom) return {{}};
if (z > info.max_zoom) z = info.max_zoom;
// Map four viewport corners to pixel coordinates
box points = state.cornersToBox(z);
const vec2<double>& center = points.center;
std::forward_list<Tile::ID> tiles = Tile::cover(z, points);
tiles.sort([&center](const Tile::ID& a, const Tile::ID& b) {
// Sorts by distance from the box center
return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
});
return tiles;
}
/**
* Recursively find children of the given tile that are already loaded.
*
@@ -209,8 +241,6 @@ TileData::State Source::addTile(Map &map, const Tile::ID& id) {
bool Source::findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain) {
bool complete = true;
int32_t z = id.z;
auto ids = id.children(z + 1);
for (const Tile::ID& child_id : ids) {
const TileData::State state = hasTile(child_id);
@@ -251,24 +281,12 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
bool Source::updateTiles(Map &map) {
bool changed = false;
// Figure out what tiles we need to load
int32_t clamped_zoom = map.getState().getIntegerZoom();
if (clamped_zoom > info.max_zoom) clamped_zoom = info.max_zoom;
if (clamped_zoom < info.min_zoom) clamped_zoom = info.min_zoom;
int32_t zoom = std::floor(getZoom(map.getState()));
std::forward_list<Tile::ID> required = coveringTiles(map.getState());
int32_t max_covering_zoom = clamped_zoom + 1;
if (max_covering_zoom > info.max_zoom) max_covering_zoom = info.max_zoom;
int32_t min_covering_zoom = clamped_zoom - 10;
if (min_covering_zoom < info.min_zoom) min_covering_zoom = info.min_zoom;
// Map four viewport corners to pixel coordinates
box box = map.getState().cornersToBox(clamped_zoom);
// Performs a scanline algorithm search that covers the rectangle of the box
// and sorts them by proximity to the center.
std::forward_list<Tile::ID> required = covering_tiles(map.getState(), clamped_zoom, box);
// Determine the overzooming/underzooming amounts.
int32_t minCoveringZoom = util::clamp<int32_t>(zoom - 10, info.min_zoom, info.max_zoom);
int32_t maxCoveringZoom = util::clamp<int32_t>(zoom + 1, info.min_zoom, info.max_zoom);
// Retain is a list of tiles that we shouldn't delete, even if they are not
// the most ideal tile for the current viewport. This may include tiles like
@@ -280,20 +298,17 @@ bool Source::updateTiles(Map &map) {
const TileData::State state = addTile(map, id);
if (state != TileData::State::parsed) {
// if (use_raster && (transform.rotating || transform.scaling || transform.panning))
// break;
// The tile we require is not yet loaded. Try to find a parent or
// child tile that we already have.
// First, try to find existing child tiles that completely cover the
// missing tile.
bool complete = findLoadedChildren(id, max_covering_zoom, retain);
bool complete = findLoadedChildren(id, maxCoveringZoom, retain);
// Then, if there are no complete child tiles, try to find existing
// parent tiles that completely cover the missing tile.
if (!complete) {
findLoadedParent(id, min_covering_zoom, retain);
findLoadedParent(id, minCoveringZoom, retain);
}
}
@@ -337,114 +352,4 @@ bool Source::updateTiles(Map &map) {
return changed;
}
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
double x0 = 0, y0 = 0;
double x1 = 0, y1 = 0;
double dx = 0, dy = 0;
edge(double x0, double y0, double x1, double y1, double dx, double dy)
: x0(x0), y0(y0), x1(x1), y1(y1), dx(dx), dy(dy) {}
};
typedef const std::function<void(int32_t, int32_t, int32_t, int32_t)> ScanLine;
// scan-line conversion
edge _edge(const mbgl::vec2<double> a, const mbgl::vec2<double> b) {
if (a.y > b.y) {
return { b.x, b.y, a.x, a.y, a.x - b.x, a.y - b.y };
} else {
return { a.x, a.y, b.x, b.y, b.x - a.x, b.y - a.y };
}
}
// scan-line conversion
void _scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = std::fmax(ymin, std::floor(e1.y0)),
y1 = std::fmin(ymax, std::ceil(e1.y1));
// sort edges by x-coordinate
if ((e0.x0 == e1.x0 && e0.y0 == e1.y0) ?
(e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) :
(e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0)) {
std::swap(e0, e1);
}
// scan lines!
double m0 = e0.dx / e0.dy,
m1 = e1.dx / e1.dy,
d0 = e0.dx > 0, // use y + 1 to compute x0
d1 = e1.dx < 0; // use y + 1 to compute x1
for (int32_t y = y0; y < y1; y++) {
double x0 = m0 * std::fmax(0, std::fmin(e0.dy, y + d0 - e0.y0)) + e0.x0,
x1 = m1 * std::fmax(0, std::fmin(e1.dy, y + d1 - e1.y0)) + e1.x0;
scanLine(std::floor(x1), std::ceil(x0), y, ymax);
}
}
// scan-line conversion
void _scanTriangle(const mbgl::vec2<double> a, const mbgl::vec2<double> b, const mbgl::vec2<double> c, int32_t ymin, int32_t ymax, ScanLine& scanLine) {
edge ab = _edge(a, b);
edge bc = _edge(b, c);
edge ca = _edge(c, a);
// sort edges by y-length
if (ab.dy > bc.dy) { std::swap(ab, bc); }
if (ab.dy > ca.dy) { std::swap(ab, ca); }
if (bc.dy > ca.dy) { std::swap(bc, ca); }
// scan span! scan span!
if (ab.dy) _scanSpans(ca, ab, ymin, ymax, scanLine);
if (bc.dy) _scanSpans(ca, bc, ymin, ymax, scanLine);
}
double Source::getZoom(const TransformState &state) const {
double offset = log(util::tileSize / info.tile_size) / log(2);
offset += (state.getPixelRatio() > 1.0 ? 1 :0);
return state.getZoom() + offset;
}
std::forward_list<mbgl::Tile::ID> Source::covering_tiles(const TransformState &state, int32_t clamped_zoom, const box& points) {
int32_t dim = std::pow(2, clamped_zoom);
std::forward_list<mbgl::Tile::ID> tiles;
bool is_raster = (info.type == SourceType::Raster);
double search_zoom = getZoom(state);
auto scanLine = [&tiles, clamped_zoom, is_raster, search_zoom](int32_t x0, int32_t x1, int32_t y, int32_t ymax) {
int32_t x;
if (y >= 0 && y <= ymax) {
for (x = x0; x < x1; x++) {
if (is_raster) {
Tile::ID id = Tile::ID(clamped_zoom, x, y);
auto ids = id.children(search_zoom);
for (const Tile::ID& child_id : ids) {
tiles.emplace_front(child_id.z, child_id.x, child_id.y);
}
} else {
tiles.emplace_front(clamped_zoom, x, y);
}
}
}
};
// Divide the screen up in two triangles and scan each of them:
// \---+
// | \ |
// +---\.
_scanTriangle(points.tl, points.tr, points.br, 0, dim, scanLine);
_scanTriangle(points.br, points.bl, points.tl, 0, dim, scanLine);
const vec2<double>& center = points.center;
tiles.sort([&center](const Tile::ID& a, const Tile::ID& b) {
// Sorts by distance from the box center
return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
});
tiles.unique();
return tiles;
}
}