[core] Calculate hasPendingTransitions functionally rather than statefully

This commit is contained in:
John Firebaugh
2017-05-03 09:50:06 -07:00
parent d5f4d0f05f
commit 88093bd708
19 changed files with 60 additions and 25 deletions

View File

@@ -24,7 +24,7 @@ void RenderCircleLayer::cascade(const CascadeParameters& parameters) {
unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
bool RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
@@ -34,7 +34,9 @@ bool RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
}
bool RenderCircleLayer::hasTransition() const {
return unevaluated.hasTransition();
}