Flip name and units and sign of rotation API

Angle -> Bearing
Radians -> Degrees
Clockwise -> Counterclockwise
This commit is contained in:
John Firebaugh
2014-07-21 11:19:47 -07:00
parent c76ef7700c
commit 86336ed838
9 changed files with 26 additions and 23 deletions

View File

@@ -18,6 +18,9 @@
#include <memory>
#include <iostream>
#define _USE_MATH_DEFINES
#include <cmath>
using namespace mbgl;
Map::Map(View& view)
@@ -333,20 +336,20 @@ void Map::rotateBy(double sx, double sy, double ex, double ey, double duration)
}
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
void Map::setAngle(double angle, double duration) {
transform.setAngle(angle, duration * 1_second);
void Map::setBearing(double degrees, double duration) {
transform.setAngle(-degrees * M_PI / 180, duration * 1_second);
update();
}
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
void Map::setAngle(double angle, double cx, double cy) {
transform.setAngle(angle, cx, cy);
void Map::setBearing(double degrees, double cx, double cy) {
transform.setAngle(-degrees * M_PI / 180, cx, cy);
update();
}
// Note: This function is called from another thread. Make sure you only call threadsafe functions!
double Map::getAngle() const {
return transform.getAngle();
double Map::getBearing() const {
return -transform.getAngle() / M_PI * 180;
}
// Note: This function is called from another thread. Make sure you only call threadsafe functions!