Symbol UBOs fixes (#2331)
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@@ -152,15 +152,6 @@ lowp float opacity = u_opacity;
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)";
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static constexpr const char* fragment = R"(uniform sampler2D u_texture;
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2,interp_pad3;
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};
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layout (std140) uniform SymbolTilePropsUBO {
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bool u_is_text;
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bool u_is_halo;
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@@ -233,15 +233,6 @@ layout (std140) uniform SymbolTilePropsUBO {
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bool tileprops_pad1;
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};
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2, interp_pad3;
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};
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layout (std140) uniform SymbolEvaluatedPropsUBO {
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highp vec4 u_text_fill_color;
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highp vec4 u_text_halo_color;
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@@ -236,15 +236,6 @@ layout (std140) uniform SymbolTilePropsUBO {
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bool tileprops_pad1;
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};
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2,interp_pad3;
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};
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layout (std140) uniform SymbolEvaluatedPropsUBO {
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highp vec4 u_text_fill_color;
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highp vec4 u_text_halo_color;
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@@ -49,8 +49,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
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device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
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device const SymbolDrawableUBO& drawable [[buffer(1)]],
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device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
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device const SymbolInterpolateUBO& interp [[buffer(3)]],
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device const SymbolEvaluatedPropsUBO& paint [[buffer(4)]]) {
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device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
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const float2 a_pos = vertx.pos_offset.xy;
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const float2 a_offset = vertx.pos_offset.zw;
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@@ -123,7 +122,6 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
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}
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half4 fragment fragmentMain(FragmentStage in [[stage_in]],
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device const SymbolDrawableUBO& drawable [[buffer(1)]],
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device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
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device const SymbolEvaluatedPropsUBO& props [[buffer(4)]],
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texture2d<float, access::sample> image [[texture(0)]],
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@@ -74,8 +74,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
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device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
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device const SymbolDrawableUBO& drawable [[buffer(1)]],
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device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
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device const SymbolInterpolateUBO& interp [[buffer(3)]],
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device const SymbolEvaluatedPropsUBO& props [[buffer(4)]]) {
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device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
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const float2 a_pos = vertx.pos_offset.xy;
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const float2 a_offset = vertx.pos_offset.zw;
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@@ -78,8 +78,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
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device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
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device const SymbolDrawableUBO& drawable [[buffer(1)]],
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device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
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device const SymbolInterpolateUBO& interp [[buffer(3)]],
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device const SymbolEvaluatedPropsUBO& props [[buffer(4)]]) {
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device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
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const float2 a_pos = vertx.pos_offset.xy;
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const float2 a_offset = vertx.pos_offset.zw;
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@@ -1,14 +1,5 @@
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uniform sampler2D u_texture;
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2,interp_pad3;
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};
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layout (std140) uniform SymbolTilePropsUBO {
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bool u_is_text;
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bool u_is_halo;
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@@ -24,15 +24,6 @@ layout (std140) uniform SymbolTilePropsUBO {
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bool tileprops_pad1;
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};
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2, interp_pad3;
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};
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layout (std140) uniform SymbolEvaluatedPropsUBO {
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highp vec4 u_text_fill_color;
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highp vec4 u_text_halo_color;
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@@ -27,15 +27,6 @@ layout (std140) uniform SymbolTilePropsUBO {
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bool tileprops_pad1;
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};
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layout (std140) uniform SymbolInterpolateUBO {
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highp float u_fill_color_t;
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highp float u_halo_color_t;
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highp float u_opacity_t;
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highp float u_halo_width_t;
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highp float u_halo_blur_t;
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highp float interp_pad1, interp_pad2,interp_pad3;
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};
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layout (std140) uniform SymbolEvaluatedPropsUBO {
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highp vec4 u_text_fill_color;
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highp vec4 u_text_halo_color;
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@@ -1079,8 +1079,8 @@ void RenderSymbolLayer::update(gfx::ShaderRegistry& shaders,
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auto addCollisionDrawables = [&](const bool isText, const bool hasCollisionBox, const bool hasCollisionCircle) {
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if (!hasCollisionBox && !hasCollisionCircle) return;
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const auto& group = getCollisionTileLayerGroup();
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if (!group) {
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const auto& collisionGroup = getCollisionTileLayerGroup();
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if (!collisionGroup) {
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return;
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}
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@@ -1132,7 +1132,7 @@ void RenderSymbolLayer::update(gfx::ShaderRegistry& shaders,
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auto drawData = std::make_unique<gfx::CollisionDrawableData>(values.translate, values.translateAnchor);
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drawable->setData(std::move(drawData));
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group->addDrawable(passes, tileID, std::move(drawable));
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collisionGroup->addDrawable(passes, tileID, std::move(drawable));
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++stats.drawablesAdded;
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}
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};
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@@ -5,10 +5,10 @@ namespace shaders {
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const std::array<UniformBlockInfo, 5> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::uniforms = {
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UniformBlockInfo{true, false, sizeof(GlobalPaintParamsUBO), idGlobalPaintParamsUBO},
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UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
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UniformBlockInfo{true, false, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
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UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
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UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
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UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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};
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const std::array<AttributeInfo, 6> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::attributes = {
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// always attributes
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@@ -9,7 +9,7 @@ const std::array<UniformBlockInfo, 5> ShaderSource<BuiltIn::SymbolSDFIconShader,
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UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
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UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
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UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
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UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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};
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const std::array<AttributeInfo, 10> ShaderSource<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::Metal>::attributes =
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{
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@@ -9,7 +9,7 @@ const std::array<UniformBlockInfo, 5>
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UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
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UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
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UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
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UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
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};
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const std::array<AttributeInfo, 9>
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ShaderSource<BuiltIn::SymbolTextAndIconShader, gfx::Backend::Type::Metal>::attributes = {
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