Symbol UBOs fixes (#2331)

This commit is contained in:
Alex Cristici
2024-04-26 19:15:42 +03:00
committed by GitHub
parent 51a77b4b26
commit 84ec4f8234
13 changed files with 10 additions and 68 deletions

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@@ -152,15 +152,6 @@ lowp float opacity = u_opacity;
)"; )";
static constexpr const char* fragment = R"(uniform sampler2D u_texture; static constexpr const char* fragment = R"(uniform sampler2D u_texture;
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2,interp_pad3;
};
layout (std140) uniform SymbolTilePropsUBO { layout (std140) uniform SymbolTilePropsUBO {
bool u_is_text; bool u_is_text;
bool u_is_halo; bool u_is_halo;

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@@ -233,15 +233,6 @@ layout (std140) uniform SymbolTilePropsUBO {
bool tileprops_pad1; bool tileprops_pad1;
}; };
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2, interp_pad3;
};
layout (std140) uniform SymbolEvaluatedPropsUBO { layout (std140) uniform SymbolEvaluatedPropsUBO {
highp vec4 u_text_fill_color; highp vec4 u_text_fill_color;
highp vec4 u_text_halo_color; highp vec4 u_text_halo_color;

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@@ -236,15 +236,6 @@ layout (std140) uniform SymbolTilePropsUBO {
bool tileprops_pad1; bool tileprops_pad1;
}; };
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2,interp_pad3;
};
layout (std140) uniform SymbolEvaluatedPropsUBO { layout (std140) uniform SymbolEvaluatedPropsUBO {
highp vec4 u_text_fill_color; highp vec4 u_text_fill_color;
highp vec4 u_text_halo_color; highp vec4 u_text_halo_color;

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@@ -49,8 +49,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
device const GlobalPaintParamsUBO& paintParams [[buffer(0)]], device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
device const SymbolDrawableUBO& drawable [[buffer(1)]], device const SymbolDrawableUBO& drawable [[buffer(1)]],
device const SymbolTilePropsUBO& tileprops [[buffer(2)]], device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
device const SymbolInterpolateUBO& interp [[buffer(3)]], device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
device const SymbolEvaluatedPropsUBO& paint [[buffer(4)]]) {
const float2 a_pos = vertx.pos_offset.xy; const float2 a_pos = vertx.pos_offset.xy;
const float2 a_offset = vertx.pos_offset.zw; const float2 a_offset = vertx.pos_offset.zw;
@@ -123,7 +122,6 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
} }
half4 fragment fragmentMain(FragmentStage in [[stage_in]], half4 fragment fragmentMain(FragmentStage in [[stage_in]],
device const SymbolDrawableUBO& drawable [[buffer(1)]],
device const SymbolTilePropsUBO& tileprops [[buffer(2)]], device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
device const SymbolEvaluatedPropsUBO& props [[buffer(4)]], device const SymbolEvaluatedPropsUBO& props [[buffer(4)]],
texture2d<float, access::sample> image [[texture(0)]], texture2d<float, access::sample> image [[texture(0)]],

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@@ -74,8 +74,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
device const GlobalPaintParamsUBO& paintParams [[buffer(0)]], device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
device const SymbolDrawableUBO& drawable [[buffer(1)]], device const SymbolDrawableUBO& drawable [[buffer(1)]],
device const SymbolTilePropsUBO& tileprops [[buffer(2)]], device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
device const SymbolInterpolateUBO& interp [[buffer(3)]], device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
device const SymbolEvaluatedPropsUBO& props [[buffer(4)]]) {
const float2 a_pos = vertx.pos_offset.xy; const float2 a_pos = vertx.pos_offset.xy;
const float2 a_offset = vertx.pos_offset.zw; const float2 a_offset = vertx.pos_offset.zw;

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@@ -78,8 +78,7 @@ FragmentStage vertex vertexMain(thread const VertexStage vertx [[stage_in]],
device const GlobalPaintParamsUBO& paintParams [[buffer(0)]], device const GlobalPaintParamsUBO& paintParams [[buffer(0)]],
device const SymbolDrawableUBO& drawable [[buffer(1)]], device const SymbolDrawableUBO& drawable [[buffer(1)]],
device const SymbolTilePropsUBO& tileprops [[buffer(2)]], device const SymbolTilePropsUBO& tileprops [[buffer(2)]],
device const SymbolInterpolateUBO& interp [[buffer(3)]], device const SymbolInterpolateUBO& interp [[buffer(3)]]) {
device const SymbolEvaluatedPropsUBO& props [[buffer(4)]]) {
const float2 a_pos = vertx.pos_offset.xy; const float2 a_pos = vertx.pos_offset.xy;
const float2 a_offset = vertx.pos_offset.zw; const float2 a_offset = vertx.pos_offset.zw;

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@@ -1,14 +1,5 @@
uniform sampler2D u_texture; uniform sampler2D u_texture;
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2,interp_pad3;
};
layout (std140) uniform SymbolTilePropsUBO { layout (std140) uniform SymbolTilePropsUBO {
bool u_is_text; bool u_is_text;
bool u_is_halo; bool u_is_halo;

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@@ -24,15 +24,6 @@ layout (std140) uniform SymbolTilePropsUBO {
bool tileprops_pad1; bool tileprops_pad1;
}; };
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2, interp_pad3;
};
layout (std140) uniform SymbolEvaluatedPropsUBO { layout (std140) uniform SymbolEvaluatedPropsUBO {
highp vec4 u_text_fill_color; highp vec4 u_text_fill_color;
highp vec4 u_text_halo_color; highp vec4 u_text_halo_color;

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@@ -27,15 +27,6 @@ layout (std140) uniform SymbolTilePropsUBO {
bool tileprops_pad1; bool tileprops_pad1;
}; };
layout (std140) uniform SymbolInterpolateUBO {
highp float u_fill_color_t;
highp float u_halo_color_t;
highp float u_opacity_t;
highp float u_halo_width_t;
highp float u_halo_blur_t;
highp float interp_pad1, interp_pad2,interp_pad3;
};
layout (std140) uniform SymbolEvaluatedPropsUBO { layout (std140) uniform SymbolEvaluatedPropsUBO {
highp vec4 u_text_fill_color; highp vec4 u_text_fill_color;
highp vec4 u_text_halo_color; highp vec4 u_text_halo_color;

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@@ -1079,8 +1079,8 @@ void RenderSymbolLayer::update(gfx::ShaderRegistry& shaders,
auto addCollisionDrawables = [&](const bool isText, const bool hasCollisionBox, const bool hasCollisionCircle) { auto addCollisionDrawables = [&](const bool isText, const bool hasCollisionBox, const bool hasCollisionCircle) {
if (!hasCollisionBox && !hasCollisionCircle) return; if (!hasCollisionBox && !hasCollisionCircle) return;
const auto& group = getCollisionTileLayerGroup(); const auto& collisionGroup = getCollisionTileLayerGroup();
if (!group) { if (!collisionGroup) {
return; return;
} }
@@ -1132,7 +1132,7 @@ void RenderSymbolLayer::update(gfx::ShaderRegistry& shaders,
auto drawData = std::make_unique<gfx::CollisionDrawableData>(values.translate, values.translateAnchor); auto drawData = std::make_unique<gfx::CollisionDrawableData>(values.translate, values.translateAnchor);
drawable->setData(std::move(drawData)); drawable->setData(std::move(drawData));
group->addDrawable(passes, tileID, std::move(drawable)); collisionGroup->addDrawable(passes, tileID, std::move(drawable));
++stats.drawablesAdded; ++stats.drawablesAdded;
} }
}; };

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@@ -5,10 +5,10 @@ namespace shaders {
const std::array<UniformBlockInfo, 5> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::uniforms = { const std::array<UniformBlockInfo, 5> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::uniforms = {
UniformBlockInfo{true, false, sizeof(GlobalPaintParamsUBO), idGlobalPaintParamsUBO}, UniformBlockInfo{true, false, sizeof(GlobalPaintParamsUBO), idGlobalPaintParamsUBO},
UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO}, UniformBlockInfo{true, false, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO}, UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO}, UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO}, UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
}; };
const std::array<AttributeInfo, 6> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::attributes = { const std::array<AttributeInfo, 6> ShaderSource<BuiltIn::SymbolIconShader, gfx::Backend::Type::Metal>::attributes = {
// always attributes // always attributes

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@@ -9,7 +9,7 @@ const std::array<UniformBlockInfo, 5> ShaderSource<BuiltIn::SymbolSDFIconShader,
UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO}, UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO}, UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO}, UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO}, UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
}; };
const std::array<AttributeInfo, 10> ShaderSource<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::Metal>::attributes = const std::array<AttributeInfo, 10> ShaderSource<BuiltIn::SymbolSDFIconShader, gfx::Backend::Type::Metal>::attributes =
{ {

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@@ -9,7 +9,7 @@ const std::array<UniformBlockInfo, 5>
UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO}, UniformBlockInfo{true, true, sizeof(SymbolDrawableUBO), idSymbolDrawableUBO},
UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO}, UniformBlockInfo{true, true, sizeof(SymbolTilePropsUBO), idSymbolTilePropsUBO},
UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO}, UniformBlockInfo{true, false, sizeof(SymbolInterpolateUBO), idSymbolInterpolateUBO},
UniformBlockInfo{true, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO}, UniformBlockInfo{false, true, sizeof(SymbolEvaluatedPropsUBO), idSymbolEvaluatedPropsUBO},
}; };
const std::array<AttributeInfo, 9> const std::array<AttributeInfo, 9>
ShaderSource<BuiltIn::SymbolTextAndIconShader, gfx::Backend::Type::Metal>::attributes = { ShaderSource<BuiltIn::SymbolTextAndIconShader, gfx::Backend::Type::Metal>::attributes = {