[core] Turn off clang format for generated shaded code

This commit is contained in:
Alexander Shalamov
2019-11-21 11:53:39 +02:00
parent 72e9388a61
commit 84ec379477
2 changed files with 4 additions and 6 deletions

View File

@@ -98,7 +98,7 @@ struct ShaderSource;
`);
writeIfModified(path.join(outputPath, 'gl', 'shader_source.cpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
// clang-format off
#include <mbgl/programs/gl/shader_source.hpp>
#include <mbgl/util/compression.hpp>
@@ -108,10 +108,8 @@ namespace mbgl {
namespace programs {
namespace gl {
// clang-format off
constexpr const uint8_t compressedShaderSource[] = {
${compressed}};
// clang-format on
const char* shaderSource() {
static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressedShaderSource), sizeof(compressedShaderSource)));
@@ -121,6 +119,7 @@ const char* shaderSource() {
} // namespace gl
} // namespace programs
} // namespace mbgl
// clang-format on
`);
writeIfModified(path.join(outputPath, 'gl', 'preludes.hpp'), `// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.