[core] Prepare render sources before render layers are initialized
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@@ -51,7 +51,7 @@ void RenderAnnotationSource::upload(gfx::UploadPass& uploadPass) {
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tilePyramid.upload(uploadPass);
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}
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void RenderAnnotationSource::prepare(PaintParameters& parameters) {
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void RenderAnnotationSource::prepare(const SourcePrepareParameters& parameters) {
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tilePyramid.prepare(parameters);
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}
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