Rename MapLibre GL Native -> MapLibre Native (#1075)
This commit is contained in:
@@ -6,7 +6,7 @@ The files produced by building mbgl-core target can be reused as libraries in ot
|
||||
|
||||
## Prerequisites
|
||||
|
||||
The Windows port, for while, relies on `Microsoft Visual Studio` to build Maplibre GL Native, either using `Ninja` or `Microsoft Visual Studio`. The build was tested with `Microsoft Visual Studio 2022 Community Edition`. Other 2022 editions might work as well. Earlier versions are not guaranteed to work, but `Microsoft Visual Studio 2019` might work.
|
||||
The Windows port, for while, relies on `Microsoft Visual Studio` to build MapLibre Native, either using `Ninja` or `Microsoft Visual Studio`. The build was tested with `Microsoft Visual Studio 2022 Community Edition`. Other 2022 editions might work as well. Earlier versions are not guaranteed to work, but `Microsoft Visual Studio 2019` might work.
|
||||
|
||||
To install the required Visual Studio components, open Visual Studio Installer and check `Desktop Development with C++` option. Make sure `C++ CMake tools for Windows` is selected in the right pane. If `git` is not already installed, select `Git for Windows` option in `Individual Components`. When Visual Studio finishes the install process, everything is ready to start.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user