Rename MapLibre GL Native -> MapLibre Native (#1075)

This commit is contained in:
Birk Skyum
2023-04-26 20:19:52 +02:00
committed by GitHub
parent 20c43c7cc9
commit 82f3f971f7
47 changed files with 133 additions and 133 deletions

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# Linux
A simple executable and test suite for Linux based on [MapLibre GL Native](../../README.md).
A simple executable and test suite for Linux based on [MapLibre Native](../../README.md).
This guide focuses on Debian and Ubuntu distributions.
The build process should give you a set of `.a` files that you can use to include MapLibre GL Native in other C++ projects, as well as a set of executables that you can run to render map tile images and test the project.
The build process should give you a set of `.a` files that you can use to include MapLibre Native in other C++ projects, as well as a set of executables that you can run to render map tile images and test the project.
## Prerequisites
The following dependencies are required to build MapLibre GL Native on Debian 11.
The following dependencies are required to build MapLibre Native on Debian 11.
```bash
apt install ccache cmake ninja-build pkg-config xvfb libcurl4-openssl-dev libglfw3-dev libuv1-dev g++-10 libc++-9-dev libc++abi-9-dev libpng-dev libgl1-mesa-dev libgl1-mesa-dri
@@ -53,7 +53,7 @@ If all went well, there should now be a `maplibre-gl-native/build/bin/mbgl-rende
> I get an error `Error: Failed to open X display.` when I run this command.
If you're setting up MapLibre GL Native on a headless server (i.e. one without a display), you'll need to simulate an X server to do any rendering.
If you're setting up MapLibre Native on a headless server (i.e. one without a display), you'll need to simulate an X server to do any rendering.
```bash
xvfb-run -a ./build/bin/mbgl-render --style https://raw.githubusercontent.com/maplibre/demotiles/gh-pages/style.json --output out.png