Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: mwilsnd <mwilsnd@gmail.com> Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Alex Cristici <alex@skoon.energy> Co-authored-by: Bart Louwers <bart.louwers@gmail.com> Co-authored-by: Wei Chen <alanchenboy@gmail.com> Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com> Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
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@@ -10,10 +10,11 @@
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#include <mbgl/util/math.hpp>
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#if MLN_DRAWABLE_RENDERER
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#include <mbgl/renderer/layer_group.hpp>
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#include <mbgl/renderer/render_static_data.hpp>
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#include <mbgl/gfx/cull_face_mode.hpp>
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#include <mbgl/gfx/drawable.hpp>
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#include <mbgl/gfx/drawable_builder.hpp>
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#include <mbgl/renderer/layer_group.hpp>
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#include <mbgl/renderer/render_static_data.hpp>
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#include <mbgl/shaders/shader_program_base.hpp>
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#include <mbgl/util/convert.hpp>
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@@ -61,6 +62,9 @@ void TileSourceRenderItem::updateDebugDrawables(DebugLayerGroupMap& debugLayerGr
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auto& shaders = *parameters.staticData.shaders;
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constexpr auto DebugShaderName = "DebugShader";
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gfx::ShaderProgramBasePtr debugShader = context.getGenericShader(shaders, std::string(DebugShaderName));
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if (!debugShader) {
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return;
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}
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// create a builder
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constexpr auto VertexAttribName = "a_pos";
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