[core, ios, macos, android, node] Heatmap layer (#11046)
Co-Authored-By: Konstantin Käfer <mail@kkaefer.com> Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com> Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
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// This file is generated. Edit android/platform/scripts/generate-style-code.js, then run `make android-style-code`.
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package com.mapbox.mapboxsdk.style.layers;
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import android.support.annotation.ColorInt;
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import android.support.annotation.NonNull;
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import android.support.annotation.UiThread;
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import static com.mapbox.mapboxsdk.utils.ColorUtils.rgbaToColor;
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import com.mapbox.mapboxsdk.style.layers.TransitionOptions;
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/**
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* A heatmap.
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*
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* @see <a href="https://www.mapbox.com/mapbox-gl-style-spec/#layers-heatmap">The online documentation</a>
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*/
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@UiThread
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public class HeatmapLayer extends Layer {
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/**
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* Creates a HeatmapLayer.
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*
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* @param nativePtr pointer used by core
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*/
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public HeatmapLayer(long nativePtr) {
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super(nativePtr);
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}
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/**
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* Creates a HeatmapLayer.
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*
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* @param layerId the id of the layer
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* @param sourceId the id of the source
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*/
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public HeatmapLayer(String layerId, String sourceId) {
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initialize(layerId, sourceId);
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}
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protected native void initialize(String layerId, String sourceId);
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/**
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* Set the source layer.
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*
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* @param sourceLayer the source layer to set
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*/
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public void setSourceLayer(String sourceLayer) {
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nativeSetSourceLayer(sourceLayer);
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}
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/**
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* Set the source Layer.
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*
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* @param sourceLayer the source layer to set
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* @return This
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*/
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public HeatmapLayer withSourceLayer(String sourceLayer) {
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setSourceLayer(sourceLayer);
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return this;
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}
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/**
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* Get the source layer.
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*
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* @return sourceLayer the source layer to get
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*/
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public String getSourceLayer() {
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return nativeGetSourceLayer();
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}
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/**
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* Set a single filter.
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*
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* @param filter the filter to set
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*/
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public void setFilter(Filter.Statement filter) {
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nativeSetFilter(filter.toArray());
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}
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/**
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* Set a single filter.
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*
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* @param filter the filter to set
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* @return This
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*/
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public HeatmapLayer withFilter(Filter.Statement filter) {
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setFilter(filter);
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return this;
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}
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/**
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* Set a property or properties.
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*
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* @param properties the var-args properties
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* @return This
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*/
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public HeatmapLayer withProperties(@NonNull PropertyValue<?>... properties) {
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setProperties(properties);
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return this;
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}
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// Property getters
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/**
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* Get the HeatmapRadius property
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*
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* @return property wrapper value around Float
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*/
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@SuppressWarnings("unchecked")
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public PropertyValue<Float> getHeatmapRadius() {
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return (PropertyValue<Float>) new PropertyValue("heatmap-radius", nativeGetHeatmapRadius());
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}
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/**
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* Get the HeatmapRadius property transition options
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*
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* @return transition options for Float
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*/
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public TransitionOptions getHeatmapRadiusTransition() {
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return nativeGetHeatmapRadiusTransition();
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}
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/**
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* Set the HeatmapRadius property transition options
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*
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* @param options transition options for Float
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*/
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public void setHeatmapRadiusTransition(TransitionOptions options) {
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nativeSetHeatmapRadiusTransition(options.getDuration(), options.getDelay());
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}
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/**
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* Get the HeatmapWeight property
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*
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* @return property wrapper value around Float
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*/
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@SuppressWarnings("unchecked")
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public PropertyValue<Float> getHeatmapWeight() {
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return (PropertyValue<Float>) new PropertyValue("heatmap-weight", nativeGetHeatmapWeight());
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}
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/**
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* Get the HeatmapIntensity property
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*
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* @return property wrapper value around Float
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*/
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@SuppressWarnings("unchecked")
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public PropertyValue<Float> getHeatmapIntensity() {
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return (PropertyValue<Float>) new PropertyValue("heatmap-intensity", nativeGetHeatmapIntensity());
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}
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/**
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* Get the HeatmapIntensity property transition options
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*
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* @return transition options for Float
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*/
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public TransitionOptions getHeatmapIntensityTransition() {
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return nativeGetHeatmapIntensityTransition();
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}
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/**
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* Set the HeatmapIntensity property transition options
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*
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* @param options transition options for Float
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*/
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public void setHeatmapIntensityTransition(TransitionOptions options) {
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nativeSetHeatmapIntensityTransition(options.getDuration(), options.getDelay());
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}
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/**
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* Get the HeatmapOpacity property
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*
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* @return property wrapper value around Float
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*/
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@SuppressWarnings("unchecked")
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public PropertyValue<Float> getHeatmapOpacity() {
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return (PropertyValue<Float>) new PropertyValue("heatmap-opacity", nativeGetHeatmapOpacity());
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}
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/**
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* Get the HeatmapOpacity property transition options
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*
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* @return transition options for Float
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*/
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public TransitionOptions getHeatmapOpacityTransition() {
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return nativeGetHeatmapOpacityTransition();
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}
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/**
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* Set the HeatmapOpacity property transition options
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*
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* @param options transition options for Float
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*/
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public void setHeatmapOpacityTransition(TransitionOptions options) {
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nativeSetHeatmapOpacityTransition(options.getDuration(), options.getDelay());
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}
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private native Object nativeGetHeatmapRadius();
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private native TransitionOptions nativeGetHeatmapRadiusTransition();
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private native void nativeSetHeatmapRadiusTransition(long duration, long delay);
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private native Object nativeGetHeatmapWeight();
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private native Object nativeGetHeatmapIntensity();
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private native TransitionOptions nativeGetHeatmapIntensityTransition();
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private native void nativeSetHeatmapIntensityTransition(long duration, long delay);
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private native Object nativeGetHeatmapOpacity();
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private native TransitionOptions nativeGetHeatmapOpacityTransition();
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private native void nativeSetHeatmapOpacityTransition(long duration, long delay);
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@Override
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protected native void finalize() throws Throwable;
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}
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@@ -1515,6 +1515,138 @@ public class PropertyFactory {
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return new PaintPropertyValue<>("circle-stroke-opacity", function);
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}
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/**
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* Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
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*
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* @param value a Float value
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* @return property wrapper around Float
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*/
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public static PropertyValue<Float> heatmapRadius(Float value) {
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return new PaintPropertyValue<>("heatmap-radius", value);
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}
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/**
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* Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
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*
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* @param expression an expression statement
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* @return property wrapper around an expression statement
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*/
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public static PropertyValue<Expression> heatmapRadius(Expression expression) {
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return new PaintPropertyValue<>("heatmap-radius", expression);
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}
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/**
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* Radius of influence of one heatmap point in density-independent pixels. Increasing the value makes the heatmap smoother, but less detailed.
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*
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* @param <T> the function input type
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* @param function a wrapper function for Float
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* @return property wrapper around a Float function
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*/
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@Deprecated
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public static <T> PropertyValue<Function<T, Float>> heatmapRadius(Function<T, Float> function) {
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return new PaintPropertyValue<>("heatmap-radius", function);
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}
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/**
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* A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
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*
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* @param value a Float value
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* @return property wrapper around Float
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*/
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public static PropertyValue<Float> heatmapWeight(Float value) {
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return new PaintPropertyValue<>("heatmap-weight", value);
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}
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/**
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* A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
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*
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* @param expression an expression statement
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* @return property wrapper around an expression statement
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*/
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public static PropertyValue<Expression> heatmapWeight(Expression expression) {
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return new PaintPropertyValue<>("heatmap-weight", expression);
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}
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/**
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* A measure of how much an individual point contributes to the heatmap. A value of 10 would be equivalent to having 10 points of weight 1 in the same spot. Especially useful when combined with clustering.
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*
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* @param <T> the function input type
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* @param function a wrapper function for Float
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* @return property wrapper around a Float function
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*/
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@Deprecated
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public static <T> PropertyValue<Function<T, Float>> heatmapWeight(Function<T, Float> function) {
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return new PaintPropertyValue<>("heatmap-weight", function);
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}
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/**
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* Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
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*
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* @param value a Float value
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* @return property wrapper around Float
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*/
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public static PropertyValue<Float> heatmapIntensity(Float value) {
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return new PaintPropertyValue<>("heatmap-intensity", value);
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}
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/**
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* Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
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*
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* @param expression an expression statement
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* @return property wrapper around an expression statement
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*/
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public static PropertyValue<Expression> heatmapIntensity(Expression expression) {
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return new PaintPropertyValue<>("heatmap-intensity", expression);
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}
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/**
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* Similar to {@link PropertyFactory#heatmapWeight} but controls the intensity of the heatmap globally. Primarily used for adjusting the heatmap based on zoom level.
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*
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* @param <Z> the zoom parameter type
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* @param function a wrapper {@link CameraFunction} for Float
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* @return property wrapper around a Float function
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*/
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@Deprecated
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public static <Z extends Number> PropertyValue<CameraFunction<Z, Float>> heatmapIntensity(CameraFunction<Z, Float> function) {
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return new PaintPropertyValue<>("heatmap-intensity", function);
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}
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/**
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* The global opacity at which the heatmap layer will be drawn.
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*
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* @param value a Float value
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* @return property wrapper around Float
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*/
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public static PropertyValue<Float> heatmapOpacity(Float value) {
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return new PaintPropertyValue<>("heatmap-opacity", value);
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}
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/**
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* The global opacity at which the heatmap layer will be drawn.
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*
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* @param expression an expression statement
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* @return property wrapper around an expression statement
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*/
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public static PropertyValue<Expression> heatmapOpacity(Expression expression) {
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return new PaintPropertyValue<>("heatmap-opacity", expression);
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}
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/**
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* The global opacity at which the heatmap layer will be drawn.
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*
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* @param <Z> the zoom parameter type
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* @param function a wrapper {@link CameraFunction} for Float
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* @return property wrapper around a Float function
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*/
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@Deprecated
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public static <Z extends Number> PropertyValue<CameraFunction<Z, Float>> heatmapOpacity(CameraFunction<Z, Float> function) {
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return new PaintPropertyValue<>("heatmap-opacity", function);
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}
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/**
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* The opacity of the entire fill extrusion layer. This is rendered on a per-layer, not per-feature, basis, and data-driven styling is not available.
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*
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