[core] Use separate attribute component for line normals
Broadcom GPUs don't cope well with using the least significant bit for this.
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@@ -10,7 +10,7 @@ namespace mbgl {
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using namespace style;
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static_assert(sizeof(LineLayoutVertex) == 8, "expected LineLayoutVertex size");
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static_assert(sizeof(LineLayoutVertex) == 10, "expected LineLayoutVertex size");
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template <class Values, class...Args>
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Values makeValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
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