[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
#include <mbgl/tile/vector_tile.hpp>
|
||||
#include <mbgl/tile/tile_loader_impl.hpp>
|
||||
|
||||
#include <mbgl/actor/thread_pool.hpp>
|
||||
#include <mbgl/platform/default/thread_pool.hpp>
|
||||
#include <mbgl/util/run_loop.hpp>
|
||||
#include <mbgl/map/transform.hpp>
|
||||
#include <mbgl/style/style.hpp>
|
||||
|
||||
Reference in New Issue
Block a user