[core] [node] pass thread pool impl to Map constructor

Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
This commit is contained in:
Mike Morris
2016-10-12 17:28:22 -04:00
parent ab85fdb452
commit 817c26111a
41 changed files with 211 additions and 66 deletions

View File

@@ -2,8 +2,9 @@
#include <mbgl/test/fixture_log_observer.hpp>
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
@@ -33,9 +34,11 @@ TEST(API, TEST_REQUIRES_SERVER(RenderMissingTile)) {
DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
#endif
ThreadPool threadPool(4);
Log::setObserver(std::make_unique<FixtureLogObserver>());
Map map(view, fileSource, MapMode::Still);
Map map(view, fileSource, threadPool, MapMode::Still);
std::string message;