[core] [node] pass thread pool impl to Map constructor

Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
This commit is contained in:
Mike Morris
2016-10-12 17:28:22 -04:00
parent ab85fdb452
commit 817c26111a
41 changed files with 211 additions and 66 deletions

View File

@@ -4,6 +4,7 @@
#include <mbgl/map/map.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/storage/default_file_source.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
@@ -94,7 +95,9 @@ TEST(CustomLayer, Basic) {
DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
#endif
Map map(view, fileSource, MapMode::Still);
ThreadPool threadPool(4);
Map map(view, fileSource, threadPool, MapMode::Still);
map.setStyleJSON(util::read_file("test/fixtures/api/water.json"));
map.setLatLngZoom({ 37.8, -122.5 }, 10);
map.addLayer(std::make_unique<CustomLayer>(