[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
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@@ -4,6 +4,7 @@
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/storage/default_file_source.hpp>
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#include <mbgl/style/layers/custom_layer.hpp>
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#include <mbgl/style/layers/fill_layer.hpp>
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@@ -94,7 +95,9 @@ TEST(CustomLayer, Basic) {
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DefaultFileSource fileSource(":memory:", "test/fixtures/api/assets");
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#endif
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Map map(view, fileSource, MapMode::Still);
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ThreadPool threadPool(4);
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Map map(view, fileSource, threadPool, MapMode::Still);
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map.setStyleJSON(util::read_file("test/fixtures/api/water.json"));
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map.setLatLngZoom({ 37.8, -122.5 }, 10);
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map.addLayer(std::make_unique<CustomLayer>(
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