[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
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@@ -5,6 +5,7 @@
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#include <mbgl/map/map.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/storage/online_file_source.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/util/exception.hpp>
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#include <mbgl/util/run_loop.hpp>
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@@ -22,8 +23,9 @@ TEST(API, RenderWithoutCallback) {
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HeadlessView view(display, 1);
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view.resize(128, 512);
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StubFileSource fileSource;
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ThreadPool threadPool(4);
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std::unique_ptr<Map> map = std::make_unique<Map>(view, fileSource, MapMode::Still);
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std::unique_ptr<Map> map = std::make_unique<Map>(view, fileSource, threadPool, MapMode::Still);
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map->renderStill(nullptr);
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// Force Map thread to join.
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@@ -46,8 +48,9 @@ TEST(API, RenderWithoutStyle) {
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HeadlessView view(display, 1);
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view.resize(128, 512);
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StubFileSource fileSource;
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ThreadPool threadPool(4);
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Map map(view, fileSource, MapMode::Still);
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Map map(view, fileSource, threadPool, MapMode::Still);
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std::exception_ptr error;
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map.renderStill([&](std::exception_ptr error_, PremultipliedImage&&) {
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