[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
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@@ -1,6 +1,7 @@
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#include <mbgl/test/util.hpp>
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#include <mbgl/test/stub_file_source.hpp>
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/annotation/annotation.hpp>
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#include <mbgl/sprite/sprite_image.hpp>
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#include <mbgl/map/map.hpp>
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@@ -25,7 +26,8 @@ public:
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std::shared_ptr<HeadlessDisplay> display { std::make_shared<HeadlessDisplay>() };
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HeadlessView view { display, 1 };
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StubFileSource fileSource;
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Map map { view, fileSource, MapMode::Still };
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ThreadPool threadPool { 4 };
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Map map { view, fileSource, threadPool, MapMode::Still };
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void checkRendering(const char * name) {
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test::checkImage(std::string("test/fixtures/annotations/") + name,
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