[core] [node] pass thread pool impl to Map constructor

Updates mbgl::Map constructor usage everywhere

Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
This commit is contained in:
Mike Morris
2016-10-12 17:28:22 -04:00
parent ab85fdb452
commit 817c26111a
41 changed files with 211 additions and 66 deletions

View File

@@ -0,0 +1,55 @@
#include <mbgl/platform/default/thread_pool.hpp>
#include <mbgl/actor/mailbox.hpp>
namespace mbgl {
ThreadPool::ThreadPool(std::size_t count) {
threads.reserve(count);
for (std::size_t i = 0; i < count; ++i) {
threads.emplace_back([this] () {
while (true) {
std::unique_lock<std::mutex> lock(mutex);
cv.wait(lock, [this] {
return !queue.empty() || terminate;
});
if (terminate) {
return;
}
auto mailbox = queue.front();
queue.pop();
lock.unlock();
if (auto locked = mailbox.lock()) {
locked->receive();
}
}
});
}
}
ThreadPool::~ThreadPool() {
{
std::lock_guard<std::mutex> lock(mutex);
terminate = true;
}
cv.notify_all();
for (auto& thread : threads) {
thread.join();
}
}
void ThreadPool::schedule(std::weak_ptr<Mailbox> mailbox) {
{
std::lock_guard<std::mutex> lock(mutex);
queue.push(mailbox);
}
cv.notify_one();
}
} // namespace mbgl