[core] [node] pass thread pool impl to Map constructor
Updates mbgl::Map constructor usage everywhere Adds NodeThreadPool implementation using AsyncQueue to call Nan::AsyncQueueWorker from main thread
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55
platform/default/thread_pool.cpp
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55
platform/default/thread_pool.cpp
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#include <mbgl/platform/default/thread_pool.hpp>
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#include <mbgl/actor/mailbox.hpp>
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namespace mbgl {
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ThreadPool::ThreadPool(std::size_t count) {
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threads.reserve(count);
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for (std::size_t i = 0; i < count; ++i) {
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threads.emplace_back([this] () {
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while (true) {
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std::unique_lock<std::mutex> lock(mutex);
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cv.wait(lock, [this] {
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return !queue.empty() || terminate;
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});
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if (terminate) {
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return;
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}
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auto mailbox = queue.front();
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queue.pop();
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lock.unlock();
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if (auto locked = mailbox.lock()) {
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locked->receive();
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}
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}
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});
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}
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}
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ThreadPool::~ThreadPool() {
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{
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std::lock_guard<std::mutex> lock(mutex);
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terminate = true;
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}
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cv.notify_all();
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for (auto& thread : threads) {
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thread.join();
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}
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}
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void ThreadPool::schedule(std::weak_ptr<Mailbox> mailbox) {
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{
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std::lock_guard<std::mutex> lock(mutex);
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queue.push(mailbox);
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}
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cv.notify_one();
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}
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} // namespace mbgl
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