[android][glfw][ios][macos][node][qt] rename backend to renderer backend

This commit is contained in:
Ivo van Dongen
2017-07-05 20:20:20 +03:00
committed by Ivo van Dongen
parent 46c43510d7
commit 815ffb253b
13 changed files with 30 additions and 30 deletions

View File

@@ -14,7 +14,7 @@
#include <jni/jni.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/math/minmax.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/event.hpp>
@@ -110,7 +110,7 @@ void NativeMapView::bind() {
}
/**
* From mbgl::Backend.
* From mbgl::RendererBackend.
*/
gl::ProcAddress NativeMapView::initializeExtension(const char* name) {
return eglGetProcAddress(name);
@@ -145,7 +145,7 @@ void NativeMapView::activate() {
}
/**
* From mbgl::Backend.
* From mbgl::RendererBackend.
*/
void NativeMapView::deactivate() {
if (--active) {
@@ -172,7 +172,7 @@ void NativeMapView::deactivate() {
}
/**
* From mbgl::Backend. Callback to java NativeMapView#onInvalidate().
* From mbgl::RendererBackend. Callback to java NativeMapView#onInvalidate().
*
* May be called from any thread
*/
@@ -183,7 +183,7 @@ void NativeMapView::invalidate() {
}
/**
* From mbgl::Backend. Callback to java NativeMapView#onMapChanged(int).
* From mbgl::RendererBackend. Callback to java NativeMapView#onMapChanged(int).
*
* May be called from any thread
*/