Remove allow_empty = False from BUILD files (#2032)
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10
BUILD.bazel
10
BUILD.bazel
@@ -22,10 +22,7 @@ load("//bazel:flags.bzl", "CPP_FLAGS", "MAPLIBRE_FLAGS")
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# Generate code required by the core
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filegroup(
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name = "style_data",
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srcs = glob(
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["**/*.ejs"],
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allow_empty = False,
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),
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srcs = glob(["**/*.ejs"]),
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)
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genrule(
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@@ -40,10 +37,7 @@ genrule(
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filegroup(
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name = "shader_data",
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srcs = ["shaders/manifest.json"] + glob(
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["shaders/*.glsl"],
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allow_empty = False,
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),
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srcs = ["shaders/manifest.json"] + glob(["shaders/*.glsl"]),
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)
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genrule(
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